Wednesday, 26 October 2011




My Deus Ex: Human Revolution review.
It's a third game in the series (the second game was a blast, it's better not to mention it at all) and it's a prequel to the whole story. The story takes place in 2027, time when the new page of history is being written with development of nanotechnologies and cybernetic implants. Along with those inventions humanity get's a bunch of headaches like addiction to a drug, that people who have implants must use; the whole community splits into two groups - one that supports use of implants, and one that is against it, because they believe that people with implants will eventually get jobs and everything from normal people.  Our protagonist is a head of security and he's almost getting killed while trying to protect a group of scientists (one of them is his girlfriend) from a group of unidentified people. Almost all parts of Adam's body are substituted with implants. Six months later he gets out of coma and starts his own investigation of what had happened. And that will lead us to dozens of hours of awesome gameplay in different cities and parts of the world. 

                The cool part about this game is how well and meticulously authors created the world. When in Deus Ex we just were in some abstract sci-fi world, Deus Ex: Human Revolution gives us opportunity to take a look into very believable version of the Day of Tomorrow. And even though Human Revolution doesn't have the best video game graphics in the world, it's still the most stylish, beautiful and just super awesome  world of tomorrow I've ever seen.
                Since Human Revolution is a game that mixes different genres , don't expect from it action of Call of Duty quality, or hundreds of miles open world like in Fallout. The story is quite linear, although there are different endings of the story. The awesome thing about Human Revolution is that you are the one who chooses how to play this game. Depending on your style you will either see some reckless action, or high-tech thriller or even a novel.  You can go through each part of the story as a super hero, blasting doors open and killing enemies on the fly, or you can be a top notch spy, lurking in the shadows, breaking into computers and dealing with some problems using your silver tongue techniques. Or you can do both! Everything is in your hands.

                Most of your in-game objectives can be solved in three different ways, all game levels consist of complex structures, not just a straight corridor with enemies jumping out of the corner. For example you need to get into a police station to examine a body in the morgue, but police doesn't like you and an officer on duty is your old special ops friend, who lost his job because of you. What are you gonna do? Of course you can play as a Terminator and break out the door and kill everybody in the building... but may be you won't succeed in that. You can try to persuade your old colleague to let you inside, but he most probably will be fired later on, which consequences will hit you in the head later on... You can try to find a way around, through side street, which leads into police station. And there you will find another problem, which you can solve in three or more different ways and so on. And later on you will find out that there's a sewer net that would make it easy to get to the body in the morgue... if you manage to break the lock in the entrance to the sewer.
                Deus Ex is a game that makes you think all the time. A lot of situations catch you by surprise forcing you to think with lightning speed. 

                Dialogs in the game are very realistic, they don't feel staged and your protagonist's responses are logical and those that you would make yourself in real life. It feels like a breath of fresh air after typical video game dialogs, honest.  Also the ways you get information about the world around you is not through dialogs with in game characters, but through news papers, emails, overheard conversations and so on.  There's a saying that if there's a gun on a stage scene, then that gun must shoot later on. And this principle is successfully applied throughout the game. Nothing there happens for no reason, there's no poster, a book or other piece of decoration that will not play its role in the game by telling you something about the world, characters, etc.
                I can go on and on about how wonderful Human Revolution is, and why I believe you've got to play it. But there's one "But" in all this awesomeness - there's nothing new to this game. In reality Human Revolutions is just a prequel that looks like a re-make of the original game. But this shouldn't concern people who haven't played original Deus Ex.
                For a closing comment I must say that if you don't play Human Revolution, you risk to miss one of the most interesting interactive adventures, that can be possible for a videogame.